|
Visual Basic—Game Programming for Windows
By Michael J. Young Published by Microsoft Press Pages: 514, plus a companion disk ISBN: 1-55615-503-4 |
To download the 12 games, please go to the software projects page.
From BasicPro and Algorithm magazines:
Comments from Reviewers & Readers
"...If you're going to attempt any type of game programming, make it easy on yourself. Visual Basic--Game Programming for Windows is one of the few books on game programming on the market. Computer Edge magazine, San Diego, CA, February, 1993
"...if you study and modify these games a little, you'll not only enjoy yourself, but I suspect you'll become a much better Visual Basic programmer." PC Techniques magazine, April/May 1993
"Visual Basic is good for more than just business applications, and Michael J. Young shows you the fun you can have and create for just $39.95 in Visual Basic--Game Programming for Windows ... The source code is well documented, so it's perfect for the beginning or intermediate user. The book includes all the files on disk you'll need, from source to project and bitmap files." James E. Powell, Windows Magazine, December, 1992
"Nicely presented." Computer Book Review, January/February 1993
"Games use a lot of programming techniques, including sound and animation. It [Visual Basic--Game Programming for Windows] has plenty of examples." Byte magazine, January, 1993
"In this unique approach to programming, the programmer has the opportunity to play 12 different games and learn game programming by modifying the games. The games range from simple fractals and puzzles to strategic board games to some highly imaginative action games." Sci Tech Book News, January, 1993
Contents
Introduction
Part I: The Basics
Chapter 1: Getting Started
Chapter 2: General Programming Techniques
Part II: Puzzles
Chapter 3: Peg Solitaire
Chapter 4: Deduce
Chapter 5: Word Squares
Chapter 6: Queens
Chapter 7: Fractal Puzzle and Fractal Generator
Part III: Strategic Board Games
Chapter 8: Tic Tac Toe
Chapter 9: Ludo
Chapter 10: Ringo
Part IV: Action and Gambling Games
Chapter 11: TriPack
Chapter 12: Grid War
Chapter 13: Boule
Appendix: Windows API Functions Used in This Book
Companion Disk
- The 12 games given in the book, in ready-to-run format
- All of the source files you need to create the games in Visual Basic, so you can modify and enhance the games or use the code as the starting point for writing your own games



